Scenario Rules
Suicide RP
Suicide RP is not acceptable. You may not commit suicide or joke about suicide in the county.
No RDM
Engaging in combat with another player, whether on foot or through vehicle interactions, requires prior verbal roleplay (RP) interaction or being formally initiated into combat. It is essential to provide sufficient RP and counterplay before resorting to the use of firearms.
Exceptions:
In Forbidden Dead, there must be interaction to murder another player.
VDM
A vehicle Death Match is when you use a horse, cart, Hot air balloon, or stagecoach to kill people.
Use of Lasso/Bolas
You may NOT break out of lassos or bolas when hogtied or bola'd. You must wait till after the scene has ended before you may break ropes or bolas until after the player leaves the scene.
Fear RP/NVL
If you are outnumbered and outgunned in a situation you must fear for your life and comply with any order given to you. A gun to the face while unarmed means you must comply.
It is up to the hostile party to keep the threat active. If the threat is no longer active then the opposing party may use the opportunity to escape, but it must be done realistically otherwise it will be seen as not valuing life.
1v1's do not count as NVL, however, if a person NVLs during a 1v1 you may still rob them when you down them.
NVL Rules do not apply in Red zones.
Combat engagement
To engage in combat without it being RDM there MUST be prior interaction between you and the other. An interaction such as conflict or a simple "Put your hands up" is enough.
When using scoped weapons there still must be interaction in combat.
If 2 parties conflict the party with the sniper must make it known there is a sniper in the area.
If the combat starts before the sniper is known the sniper can be used but must be visible to all players in the combat.
PVE AMMOS
You may not use incin, explosive or dynamite ammo's of any sort during pvp or any conflict roleplay. This includes raids. You may only use these ammos in pve, meaning bear attacks, zombies, and other attacks from npcs.
Combat engagement cooldown
After an hostile interaction a group must wait an hour before engaging with the same group.
This will give both parties enough time to collect and get defensives before the next interaction.
This does not for red zone interaction, as stated in the red zone combat the losing party will lose memory anyway.
War Lording
You may push people during combat however if you do you may not shot them while they are on the ground. You must back away from the conflict and give the person a fighting chance in the situation. You may not tackle or execute a player during a conflict as well.
Criminal Timer
You may not do any criminal activity 30 minutes before and after a restart.
This includes the following
- Player robberies
- Raid robberies
- Bank Robberies
- Settlement robberies
Scenario/Player Cap
You may only have 15 people per gang/family/group. You may only use up to 6 in a scenario.
Settlements may now have 20 members.
If your settlement is being attacked by hostile parties you may defend your settlements with 10 members of your safe zone only.
Combat logging
Logging out in the middle of a combat scene, while arrested, or in any RP scene that may have any negative actions is prohibited.
This also includes respawning in the middle of a Conflict RP.
You may not respawn if you have just robbed a settlement, Bank, or a raid and were killed during the interaction until the red zone is over and you can tell that no one is searching people's bodies for loot from the safe zone.
Safety Rules
Doctor Offices in settlements, law offices & saloons in settlements are safety zones.
If you are in a settlement and need to go afk you may type /ops In My Head for safety. However if you have this ops above your head and are running around it will not save you from robberies.
Can I shot a player and rob in a settlement?
Yes, you may rob and kill in a settlement as long as there is interaction leading to the robbing and killing.
Robbery Rules
- Robbing a safe zone/bank/raid turns it into a PVP zone (area turns red) Any Robbery that turns red means that area has now turned into a PVP zone. This means Most to all combat rules are turned off. Except for Combat Logging.
- You may not rob a settlement/bank/raid and go straight to another settlement until the red zone has disappeared completely. Be sure that no one is chasing you. If you enter a safe zone moments after the red zone disappears and a 3rd party that was chasing you shows up the scenarios are still active and they may attempt to harm you. So be sure that no one is still trying to harm you before you enter a safe zone.
- You may not rob a safe zone you own
- You may only use 6 of your members in the act of a settlement/raid/bank robbery.
- You may not rob players that go down during the robbery for regular items, however, you may take Bags Of Gold, bags of cash And Money they get from robberies. You may also wait for them to see the light and take money or gold they drop
- Settlements may syringe or revive the robbing players and deem them punishment
- You may take Bags Of Gold, bag of cash and Cash.
- If a scenario is active as a red zone is ending, the scenario will continue until the party that robbed the settlement, bank, or raid is either downed or until engagement is over.
- You may NOT rejoin robbery if you see the light
- You may NOT use Juggernaut(Pan) Armor at any of the robberies.
- You may NOT rob a settlement and stash all the items you gain on your horse, you must wait until the engagement ends and you are in safety before stashing robbery items
You may not start another Robbery if one has just been done. You must wait 1 hour before starting the next robbery.
- Red zone camping is not allowed, you must push a red zone and not hide outside of it. If you push the red zone and the robbers flee you may continue the scene until one of the parties are downed. This will avoid red zone camping with snipers and shooting people riding by not involved.
- You may not rob a settlements without roleplay interaction, a player must bring a hostage to the raid to get interaction.
- As settlements pay the most they must give the best roleplay interaction.
-Survivors whom work or live in the raid must value the lives of the hostage survivor and hear out demands.
- Settlements may make terms with robbers to give interactions as each hostage will be worth a demand. This will be like sheriff rp.
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